Dragoon



 


Dragoon



  • The Class of Dragoons

    Abilities Granted
    Action Surge: After intense training a Dragoon can increase theyre action by using their willpower.  Cost 1 wp point, Add another action.  Max use Three.
    Able Learner: They are trained to learn at fast levels, they are able to understand and pick up many skills.
    Alertness: A dragoon must be aware of his surrondings.  As such they are taught throughout theyre training to be alert.  +2 Listen, +2 Spot, +2 Sense.
    Acrobatic: The Dragoons have trained theyre bodies extensively and are very agile and flexible in physical pursuits.
    Agile: Dragoons exercise and stretch everyday, as such it makes them agile.
    Arcane Defense:  Magic attacks on them is less effective as they have developed defenses against most magics.
    Uncanny Forethought: By the time a Dragoon is fully initiated, they have had hours of combat experience, battle experience, etc.  They have become veterans and as such, they can read the flow of things and will prepare ahead of time for what may come.  No cost for donning armor quickly, no cost for using a spell unprepared, no cost for changing a weapon in battle.  Assume that they were already prepared to do these things.
    Battle Blessing: They are not hampared in battle when using spells, as such Spells take 3/4 of the time to cast in battle.
    Quick Reconnoiter: Dragoons are trained to quickly observe their surondings.  +2 listen and spot checks when entering a new place.


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Page Created By: Kris
Created On: Nov 28, 2008


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